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← Computing, Reimagined

Grade 6 Computing

The first book of our own computing course: what computers are, how to give them instructions, how they store everything as zeros and ones, how to stay safe online, and how machines learn. Programs to build and run on the page, no installing anything.

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  1. Unit 1 What Is a Computer? A phone, an ATM, a rice cooker with a display: each has a computer inside. What makes it a computer? What does it do? Computer systems  
  2. Unit 2 Using a Computer Well Where did that file go? Learning to find, keep and look after your work, in English and in Nepali. Using computers well  
  3. Unit 3 Algorithms: Step by Step A computer does exactly what it is told, nothing more. How do you write instructions so clear that nothing can go wrong? Algorithms and programming  
  4. Unit 4 Programming with Blocks Snap blocks together and a turtle draws what you tell it: a square, a star, a mandala. Your first programs, and your first bugs. Algorithms and programming  
  5. Unit 5 Zeros and Ones Photos, songs and messages are all stored as just two symbols, 0 and 1. How can so little say so much? Data and representation  
  6. Unit 6 Information and Data How many students walk to school, and how far? Collecting facts, putting them in a table, and drawing a chart that tells the truth. Data and analysis  
  7. Unit 7 Making Things with a Computer A poster, a report, a slideshow: making something clear and good to look at, and giving credit to others whose work you use. Creating  
  8. Unit 8 The Internet and Staying Safe The internet joins you to billions of people. How do you find what is true, keep your secrets safe, and stay kind? Safety and society  
  9. Unit 9 Computers That Learn Nobody wrote rules telling a phone what a cat looks like. So how does it know? Teach a computer yourself and find out. Artificial intelligence  

Practice

How to use this book

A complete course of our own, not a guide to another book: the units build on each other in order, from what the best school computing courses in the world teach at this age, with examples from Nepal. Read them in order, and try every program yourself. Inside you’ll find:

  • Worked examples: try them first; the answer stays hidden until you open it.
  • Try it questions and each unit’s questions at the end, with hints and answers to open when you’re ready.
  • Diagrams to play with: drag, slide and change things to see what happens.
  • Did you know? boxes with the stories and surprises behind the computers.

Every fact here has been checked against reliable sources, but these pages have not yet been reviewed by subject experts. If you find a mistake, please tell us.