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Computers and People

Unit 11 · Safety and society

Hide the stories, facts, photos, activities and interactives, for revising before an exam
In this unit 9 sections
  1. The eras of computing
  2. Planned, and unplanned
  3. Thinking like a computer scientist at work
  4. Machines that take, change and make jobs
  5. Who has access, and who doesn’t
  6. Designing for everyone
  7. Project
  8. In short
  9. Exercise

Three people in one family, on one evening. Bishnu’s grandfather in Gorkha remembers when the only telephone in the village was at the post office, and a call to Kathmandu had to be booked. Bishnu’s aunt works at a bank in Pokhara; a computer checks every payment she makes, and half the customers she used to serve at the counter now pay from their phones. Bishnu’s cousin Dolma lives in Humla. She shares her mother’s phone, the signal comes and goes, and the nearest computer is at the school, two hours’ walk away.

Computers did not just appear. People built them, paid for them and decided what they were for, and each new kind changed how people live and work, in ways nobody planned. Computers also don’t reach everyone in the same way. In this unit you will look at the eras of computing and who shaped each one; at what a new technology was meant to do and what it did as well; at how people in many jobs use the same ways of thinking you have been learning; at the jobs machines take, change and make; at who in Nepal has access to computers and the internet, and who doesn’t; and at how to design technology so that everyone can use it.

The eras of computing

In Grade 6 you followed the story of computing from the abacus to the phone. Now step back and look at it in large pieces. A stretch of time when one kind of computer was the usual kind, and people used it in one main way, is called an era. Each era began when something new became cheap or easy enough to spread; the eras overlap, because old machines stay in use long after new ones arrive.

Gears andpunched cards1640s–1930smachines thatadd and countshaped byinventors;governmentsElectronicgiants1940s–1970sa room-sizedcomputer, sharedshaped bygovernments,armies, bigcompanies1971: censuscomputer1981: 64 terminalsPersonalcomputers1970s–1990sone computeron each deskshaped byhobby clubs,new companiesoffices, thenschools and homesInternetand the web1990s–2000scomputersjoined togethershaped bygovernments,universities,communities1993–95: emailand internet2000s: NangiMobile2000s onwarda computerin every pocketshaped byphone and bigtech companies1999: firstmobile networkCloudand AI2010s onwardfar-off datacenters, usedby phoneshaped bya few giantcompaniesbanks, shops,governmenton the phoneIn Nepalnot to scale Gears and punched cards · 1640s–1930smachines that add and countshaped by inventors; governmentsElectronic giants · 1940s–1970sa room-sized computer, shared by manyshaped by governments, armies, big companiesNepal: 1971 census computer; 1981, 64 terminalsPersonal computers · 1970s–1990sone computer on each deskshaped by hobby clubs, new companiesNepal: in offices, then schools and homesInternet and the web · 1990s–2000scomputers joined togethershaped by governments, universities, communitiesNepal: 1993–95 email and internet; NangiMobile · 2000s onwarda computer in every pocketshaped by phone companies, big tech companiesNepal: 1999, the first mobile networkCloud and AI · 2010s onwardfar-off data centers, used by phoneshaped by a few giant companiesNepal: banks, shops, government on the phone
Figure 11.1 Six eras of computing, with who shaped each most and, below, what was happening in Nepal. The columns are not to scale: the first era lasted about 300 years, the newest only about 15 so far.
  1. Gears and punched cards (1640s to 1930s). Machines that added, and later machines that sorted and counted punched cards. They helped people do sums; most computing was still done by human computers, people whose job was to calculate.
  2. The electronic giants (1940s to 1970s). Computers worked by electricity alone, filled a room, cost a fortune and were run by experts. One computer served a whole organization; later, many people used one at the same time from terminals, a keyboard and screen joined to it by a cable. These big shared computers are called mainframes.
  3. Personal computers (1970s to 1990s). Cheap chips made a computer small and cheap enough for one person’s desk, at home, at school and in the office.
  4. The internet and the web (1990s and 2000s). Computers were joined together, and the web made it easy for anyone to publish and read.
  5. Mobile (2000s onward). The computer moved into the pocket: first phones for calls and text messages, then, from about 2007, phones with touchscreens and apps.
  6. Cloud and AI (2010s onward). Much of the computing now happens in huge data centers far away, buildings full of computers, reached through the phone; and programs that learn from examples (AI) became part of everyday apps.

Who shaped each era

In Grade 6 you saw that individuals, organizations, governments and communities all play a part. Compare which of them led in each era, and you find a pattern.

Era Who led Why them
Gears and punched cards inventors working alone; governments, which needed to count their people a machine could be built by one person and a workshop; a census is a government’s job
Electronic giants governments and armies (codebreaking, war, the census), big companies, universities each computer cost millions; only they could pay
Personal computers clubs of people who loved electronics, small new companies, then big companies chips became cheap enough for anyone to build or buy one
Internet and web a government research network, universities, a physics laboratory that gave the web away, volunteer communities joining computers needed agreements that everyone shares, and gifts that nobody owns
Mobile phone companies and a few big technology companies; governments, which sell the right to use radio waves building towers and making billions of phones needs huge companies
Cloud and AI a few giant companies; governments, which write the rules a large data center costs as much as a big hydropower plant, or more

So the pattern is: when computing is very expensive, the few who can pay (governments and giant companies) lead. When it becomes cheap, individuals and communities can join in and invent. Look at the newest era: a giant data center is again something only a few can afford.

An old engraving: a woman sits at a desk with a card press in front of her and a tall panel of round dials above it, holding a census sheet; stacks of cards beside her and other clerks working behind
Figure 11.2 A clerk counting the 1890 United States census on a Hollerith machine, in a magazine picture from that year. She puts each punched card in the press in front of her; each dial on the panel above counts one kind of answer. Photo: Artist not credited., Public domain

Nepal’s own eras

Nepal’s story follows the same eras, often a little later, and shows the same pattern of who led:

  • Government first. In 1971, for the census, the government rented Nepal’s first computer (Grade 6). For the 1981 census it brought in a bigger British mainframe that 64 people could use at once from their own terminals.
  • Companies and scientists join. In 1993 and 1994, the Royal Nepal Academy of Science and Technology and a private company, Mercantile Office Systems, set up Nepal’s first email links; by 1995 the company offered internet service. In May 1999 Nepal’s first mobile phone network, run by the government’s telecom company, began.
  • People and communities fill the gaps. Where no company found it worth building, people built for themselves, as you will see in the story of Nangi below.

Try it

Which era?

Each card is something that happened. Tap the era it belongs to.

Hollerith’s machines count the United States census by reading holes in cards (1890)

Which era does it belong to?

Tap a group above.

Card
1 of 12
Right the first time
0

In which era were computers usually shared by many people, through terminals joined to one big machine?

Pick an answer to see why.

Which is the best reason why individuals and small groups led the personal computer era, when governments had led the era before?

Pick an answer to see why.

Planned, and unplanned

Every technology is made for a purpose. What it was meant to do is its intended effect. But once millions of people use something, it also does things nobody planned: these are its unintended effects. Unintended effects can be good or bad, and they reach both society (how people live, work and treat each other) and the environment (the land, water, air and living things).

The mobile phone in Nepal

When the first mobile network began in 1999, its purpose was simple: to let people make calls without a telephone line, which most villages did not have. It did that. It also did a great deal more that nobody planned:

  • Families apart stay together. Many Nepalis work abroad. A cheap call or a video call each week keeps a father in the Gulf close to his children in Dang.
  • Money moves by phone. Phones became wallets: people pay shops, fees and bills, and receive money, from a phone, without a bank branch nearby.
  • Help arrives faster. After the 2015 earthquake, phones and the internet helped people tell their families they were safe and helped volunteers find who needed help. Flood warnings now reach people’s phones as text messages.
  • Farmers and traders know prices in the market before they carry their goods there.
  • New harms. Scams by phone and message (Unit 8), cyberbullying and hours lost to endless feeds (Unit 9), and road accidents caused by drivers looking at phones.
  • The environment. Phones and their towers use electricity. Making a phone needs metals dug from mines, some of them in places where children work in dangerous mines. And old phones, chargers and batteries become e-waste (Unit 1), electronic waste, which harms soil, water and people when it is dumped or burned.
Broken green circuit boards, a computer mouse and pieces of electronics scattered on black, burned ground
Figure 11.3 Electronic waste dumped at Agbogbloshie in Accra, Ghana, once one of the world’s largest e-waste dumps. Boards like these hold copper and gold worth recovering, and lead and other poisons that must be kept out of soil and water; burning them to get the metal out poisons the air. Photo: Muntaka Chasant, CC BY-SA 4.0

Try it

Intended, or unintended?

Each card is an effect of a past computing technology. Was it what the makers intended? If not, did it help or harm?

Mobile phones: people in villages without a telephone line can make calls

What kind of effect is it?

Tap a group above.

Card
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Right the first time
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The World Wide Web was made at CERN so that physicists could share their papers. Today people shop, learn and spread false news on it. What are these uses?

Pick an answer to see why.

Thinking like a computer scientist at work

You have been learning ways of solving problems: breaking a job into parts in Grade 6, writing exact steps in algorithms and programs. These ways of thinking are not only for programmers. People in many jobs use them every day, often with a computer, sometimes on paper. Together they are called computational thinking: thinking about a problem so that its solution can be carried out step by step, by a person or by a computer. It has four parts, or habits:

  • Decomposition: breaking a big problem into smaller parts (you met it in Grade 6).
  • Patterns: spotting what repeats, or what is alike, so one solution can be used again.
  • Abstraction: keeping only the details that matter for the problem and leaving out the rest. A bus route map is an abstraction: it shows the stops in order and leaves out every house and tree.
  • Algorithms: writing the exact steps that solve the problem, so they can be followed the same way every time.

A flood forecaster

Every monsoon, rivers in Nepal can rise within hours. Forecasters at the Department of Hydrology and Meteorology in Kathmandu watch them day and night. Look at how their work uses all four habits.

1. Measure2. Sendreadings every fewminutes, by themobile networkor satellite3. Decidethe computer checks:is the water abovethe warning level?if yes, warn4. Warna text message tophones near theriver downstream:“Move to high ground”danger levelwarning levelthe river’s height,and rain, upstreamthe high water follows, more slowly 1. Measuresensors upstream measure the river and the rain2. Sendreadings every few minutes, by phone network3. Decideis the water above the warning level? If so, warn4. Warna text message to phones near the river downstreamthen the high water follows, more slowly
Figure 11.4 How a flood warning works. Sensors upstream measure the river and the rain and send their readings to a computer; when the water passes the warning level, a text message goes to the phones of people living downstream, before the high water reaches them.
  • Decomposition. “Warn people about floods” is too big a job. Split it: measure the rivers; measure the rain upstream; work out how fast high water travels down the river; know who lives where; send the message.
  • Patterns. From past floods, forecasters know how fast a river rises after heavy rain upstream, and how long the high water takes to reach the next town.
  • Abstraction. A whole river, with its rocks, colors and fish, becomes a few numbers: the height of the water at each station, and two lines, a warning level and a danger level.
  • Algorithm. If the water at a station passes the warning level, send a warning message to phones near the river downstream; if it passes the danger level, send another and alert the police and local officials. A computer can follow these steps every few minutes, without sleep.

Three more workers

Worker The problem Computational thinking in it
a dairy cooperative’s manager in Chitwan pay each farmer fairly for milk abstraction: each delivery becomes liters and how much fat the milk has; algorithm: price = liters × the rate for that fat level, the same for everyone; patterns: whose milk drops in the dry season
a nurse at a health post make sure every child gets each vaccine on time decomposition: one list per vaccine and age; algorithm: each week, find children who reach the age for a vaccine and haven’t had it; patterns: a ward where many miss their dose
a programmer making a bus ticket app sell seats without selling the same seat twice decomposition: search, choose a seat, pay, ticket; algorithm: hold a seat while one person pays, release it if they don’t; abstraction: a bus becomes a grid of seat numbers

Try it

Which habit?

Each card is something a worker does. Which habit of computational thinking is it most?

A wedding planner splits the wedding into food, music, decorations, guests and transport, each with its own list

Which habit is it most?

Tap a group above.

Card
1 of 10
Right the first time
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A trekking guide plans a 10-day route by dividing it into one day at a time: where to walk, where to sleep, where to buy food. Which habit is this?

Pick an answer to see why.

A map of a city’s bus routes shows the stops in order but leaves out the buildings and trees. Which habit is this?

Pick an answer to see why.

Machines that take, change and make jobs

When a machine does work by itself that people used to do, it is called automation. Automation is as old as Jacquard’s loom (Grade 6), and computers have made it spread to almost every job.

Automation does three different things to work:

  1. It replaces some tasks, and sometimes whole jobs. The human computers of the 1940s did sums by hand; electronic computers took that job. Telephone operators once connected every call by plugging a cable into a board; automatic exchanges took over.
  2. It changes most jobs. A bank still has people at the counter, but ATMs and phone banking count out the cash and move the money, so bank staff now spend more of their time on loans, problems and advice.
  3. It creates new jobs that didn’t exist before: people who repair phones, write apps, run computer networks, deliver what people order on apps, or design websites.

Usually automation takes over tasks, the parts of a job that repeat in the same way every day, before whole jobs. Tasks that need judgment, care for people, or hands working in changing places, such as nursing, teaching, plumbing or farming on a hillside, are much harder to automate.

A black-and-white photo of a long row of women seated at a telephone switchboard, each wearing a headset and plugging cables into the board in front of her
Figure 11.5 Telephone operators in the United States in the mid-1900s. Each call was connected by hand, by plugging a cable into the board. Automatic exchanges replaced almost all of these jobs. Photo: Bell System, U.S. National Archives, Public domain
A black-and-white photo of an older woman with gray hair and glasses, smiling slightly
Figure 11.6 Dorothy Vaughan, who led the West Area Computers and then taught them to program. Photo: NASA, Public domain

Who gains, and who pays?

New jobs don’t always go to the people who lost the old ones. A telephone operator didn’t become a network engineer overnight; she needed new skills, and many people were too old, too poor or too far from a training center to learn them. So the same automation can be good for a country and still hard on particular people. Whether it ends well depends on choices people make: whether workers can learn new skills, and whether the people who gain help the people who lose.

Try it

Replaced, changed or created?

For each job, decide what computers and automation did to it. Some have two right answers.

telephone operators who connected every call by plugging in a cable

What did computers and automation do to this job?

Tap a group above.

Card
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Right the first time
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A bank opens three ATMs in a town and needs fewer staff to count cash, but more to help customers with loans and phone banking. What has automation done to the bank teller’s job?

Pick an answer to see why.

Who has access, and who doesn’t

Access to computing means being able to use computers and the internet when you need them. It needs five things together: a device (a phone or computer); a connection (a signal, and electricity to charge); money for the device and for data; the skills to use it; and apps and websites that work in your language and for your body, whether or not you can see, hear or move easily. Take away any one, and access is gone.

The gap between people who have access and people who don’t is called the digital divide. In Nepal, as everywhere, it depends on:

  • Place. A town with fiber cable and towers on every hill, or a valley in Karnali where the signal comes and goes.
  • Money. A smartphone and a monthly data pack cost far more, compared with what a family earns, for a poor family than for a rich one; a computer even more.
  • Age. Many grandparents never learned, and apps are rarely designed with them in mind.
  • Being a woman or a man. In many families the man has his own phone and the woman shares it, or has none.
  • Ability. A blind person, or someone who can’t use their hands well, can use a phone only if it and its apps are built so they can.
  • Language and schooling. Most apps and websites are in English or Nepali; many people’s first language is Maithili, Bhojpuri, Tharu, Tamang or one of the more than a hundred other languages of Nepal.

Try it

Who uses the internet in Nepal?

These are real numbers, as of the Nepal Multiple Indicator Cluster Survey (MICS) 2024–25, a national survey of people aged 15 to 49. Compare by each thing in turn, then switch from the internet to computers.

Used the internet in the last 3 months0%25%50%75%100%Koshi75%Madhesh64%Bagmati83%Gandaki91%Lumbini80%Karnali61%Sudurpashchim64%
Compare by:
Used:
Highest
Gandaki: 91%
Lowest
Karnali: 61%
Gap
31 in 100

Where you live matters: Gandaki and Bagmati are far ahead of Karnali, Madhesh and Sudurpashchim.

Source: Nepal Multiple Indicator Cluster Survey (MICS) 2024–25, National Statistics Office and UNICEF, 2026.

A man in a blue jacket talking on a mobile phone, at a stall with a National Innovation Centre banner behind him
Figure 11.7 Mahabir Pun, who led the work to bring the internet to Nangi and the villages around it, at a stall of the National Innovation Centre, which he founded in 2012 to help young people in Nepal turn ideas into inventions. Photo: Janak Bhatta, CC BY-SA 4.0

As of MICS 2024–25, Nepal’s national survey, which gap in using the internet was larger: between the poorest and richest families, or between women and men?

Pick an answer to see why.

Designing for everyone

Look at the edge of a footpath where it meets the road. In many cities, a small ramp has been cut into it. It was made for people in wheelchairs. But parents with prams use it, and so do porters with heavy loads, cyclists, and anyone pulling a suitcase. Something designed for people who need it most often turns out better for everyone.

Designing so that as many people as possible can use something, whatever their age, ability, language, money or place, is called designing for everyone (designers also call it inclusive design or universal design). For an app or website it means:

  • Text that can grow and can be read: it gets bigger when the phone’s text size is set larger, and it is dark on light (or light on dark), never pale gray on white.
  • Your language: Nepali as well as English, and more languages where the users speak them.
  • Never color alone: “Open” in words as well as a green dot, because some people, most of them men, can’t easily tell red from green.
  • Named buttons: every button and picture has a name that a screen reader (Grade 6) can read aloud, not just “button”.
  • Big targets: buttons large enough to tap with a shaking finger.
  • Light pages: pages that open on a weak signal and use little data.
  • Another way in: a text message or a phone number for people with a basic phone, and a counter for people with none.
  • Captions on videos, and plain words in short sentences.

Try it

Design a health post’s booking screen

This is a phone screen for booking a visit at a health post. Its designer only thought of people like themselves. Switch on changes to the design one at a time, and watch who can now use it.

Health Postbig photo, 3 MB10 am – 4 pmChoose a day“Image. Button.Button.”
  • Hari, 72: reads only Nepali; weak eyes: can’t use it
  • Sunita, 16: blind; uses a screen reader: can’t use it
  • Bimal, 40: can’t tell red from green: can’t use it
  • Kamala, 65: her hands shake: can’t use it
  • Dawa, 30: weak signal, little data: can’t use it
  • Maya, 50: only a keypad phone: can’t use it
  • Anita, 24: just like the designer: can use it
Can use it
1 of 7
Page size
3.2 MB

Only Anita, who is just like the designer, can use this screen. Switch on a change to see who it lets in.

A government app shows whether an office is open with only a green or red dot. Who does this fail most?

Pick an answer to see why.

Project

In short

Exercise

Put these eras in order, oldest first.

Pick an answer to see why.

Who paid for most of the first electronic computers in the 1940s?

Pick an answer to see why.

Which of these is an unintended effect of the mobile phone in Nepal?

Pick an answer to see why.

A forecaster turns a whole river into a few numbers: the water’s height at each station. Which habit of computational thinking is this?

Pick an answer to see why.

Which job did computers create?

Pick an answer to see why.

Which design change helps a person who is blind?

Pick an answer to see why.

a.

Name the six eras of computing in order. For each, write roughly when it was and name one person or group who shaped it.

Answer
b.

Compare the role of governments in the era of the electronic giants and in the era of personal computers. Why was it different?

Answer
c.

Mahabir Pun brought the internet to Nangi. Was he acting as an individual, an organization, a government or a community? Explain why no company had done it first.

Answer
d.

What is the difference between an intended and an unintended effect of a technology? Give one intended effect, one helpful unintended effect and one harmful unintended effect of the mobile phone in Nepal, and one effect on the environment.

Answer
e.

Name the four habits of computational thinking and explain each in one sentence. Then show how a nurse who makes sure every child in a ward is vaccinated on time uses each.

Answer
f.

What is automation? Explain, with one example of each, how automation can replace, change and create jobs.

Answer
g.

Why are tasks that repeat in the same way every day the first to be automated? Give two jobs in Nepal that will be hard to automate, and say why.

Answer
h.

Bishnu says: “Almost every household in Nepal has a mobile phone, so everyone has access to the internet.” Explain what is wrong with this, using the five things access needs.

Answer
i.

Using the survey numbers in this unit, describe how access to the internet in Nepal differs by place, by family money, by age and by being a woman or a man. Which gap is largest?

Answer
j.

A school makes a website for parents to see their children’s results. List five things its designers should do so that every parent can use it, and say who each helps.

Answer
k.

“Design for the people who need it most, and you help everyone.” Do you agree? Give two examples.

Answer