Grade 10 Computing
Grade 10 of our own computing course: bigger programs, graphs and routes, databases, data science, computers in the world, how large language models work, a project in a team and the future of computing.
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- Unit 1 Bigger Programs Modules, libraries and other people's code: how programs grow without falling apart. Algorithms and programming
- Unit 2 Graphs: Maps, Routes and Networks Towns and roads, friends and links: one idea behind every map app and social network. Algorithms and programming
- Unit 3 Databases and SQL A school keeps thousands of records. How does a database find any one in an instant? Data and analysis
- Unit 4 Data Science Clean the data, chart it, and draw only the conclusions it really supports. Data and analysis
- Unit 5 Computers in the World Sensors in fields, servers in the cloud: the hidden computers that run the world, and what they cost the planet. Computer systems
- Unit 6 Fixing Problems and Learning Any New Tool When something stops working, most people give up. Reading the error, searching it, and teaching yourself any new program. Using computers well
- Unit 7 How Large Language Models Work Inside the chatbots: tokens, training, why they make things up, and how they differ from a mind. Artificial intelligence
- Unit 8 A Project in a Team Find a real person's problem and solve it together: plan, build, test with them, improve. Creating
- Unit 9 The Future of Computing What comes next, who gains and who is left out, and where you might fit in. Safety and society
Practice
- Exam practiceevery question in the book
- Computing Quizeach topic from Grade 6 to 12, at your level
- Final exam model papersthe theory paper and the practical exam, with model answers and marking schemes
How to use this book
A complete course of our own, not a guide to another book: the units build on each other in order, from what the best school computing courses in the world teach at this age, with examples from Nepal. Read them in order, and try every program yourself. Inside you’ll find:
- Worked examples: try them first; the answer stays hidden until you open it.
- Try it questions and each unit’s questions at the end, with hints and answers to open when you’re ready.
- Diagrams to play with: drag, slide and change things to see what happens.
- Did you know? boxes with the stories and surprises behind the computers.
Every fact here has been checked against reliable sources, but these pages have not yet been reviewed by subject experts. If you find a mistake, please tell us.
